class mineBoom extends Actor;

var   class<Projector> ExplosionDecal;

simulated event PostBeginPlay()
{
    Super.PostBeginPlay();

    if (Level.NetMode != NM_DedicatedServer)
    {
        spawn(class'FlakExplosion',,,Location + vector(rotation)*16 );
		spawn(class'FlashExplosion',,,Location + vector(rotation)*16 );
		spawn(class'GraySmokeRing_Short',,,Location + vector(rotation)*16, rotation );
		if ( (ExplosionDecal != None)  )
			Spawn(ExplosionDecal,self,,Location, -1*rotation);
    }
}

defaultproperties
{
     ExplosionDecal=Class'XEffects.RocketMark'
     LightType=LT_Steady
     DrawType=DT_None
     bNetTemporary=True
     LifeSpan=2.000000
     bUnlit=True
     bCollideActors=True
     ForceType=FT_Constant
     ForceRadius=300.000000
     ForceScale=-500.000000
}
